Frustratingly, these same zones did produce pond turtles later. I've done this in several areas as well as making a well a fishing zone in hopes of getting a shell in time to save a dwarf. In many biomes you can create pond turtle territory just by digging along a pond or river bank and making that a fishing area. I suppose in theory the traders could bring a pond turtle or snail of some kind, but in time to save you strange mood guy is highly unlikely. You can't buy one from traders as food it's already cleaned. As far as I know, there are some biomes where shelled creatures do not exist. If they are in a murderous mood they are going to kill some one or something to get the bones they need, but that only happens if they are really, really unhappy.Ī shell. If you get some the strange mood dwarf will usually snap into action. Bones, usually any will do, but they have to exist. If you ever buy metals from traders and then use them up, your strange mood guy might want that exact type. In my forts I only make iron, steel, gold, silver, maybe copper but probably not. Metal, they may want an exact type of metal. Then try to trade for some or make some of each once the fort is up and running. I try to get around this one by embarking with one or two of each kind of string so when this comes up I can weave it into cloth on an emergency basis. Here's the list of things it can get fussy about. If you can get them moving this seems to work and they complete the mood successfully more times than not. They might start again at that workshop with the same materials or move over and start gathering again. If you investigate what they are getting, and you have what they need, very often you can get them started again by tearing down their workshop and rebuilding it on the spot. But they start bringing things to a workshop, then stop. I moved some of them to a stockpile very close by and it worked without further intervention. I've had it happen where I did have all the things they wanted, but some of them were far away from the workshop, and the dwarf didn't seem to see them or try to get them. You can tell what they need by looking at them in the various ways from Dwarf Fortress, up to and including just checking in Therapist. So far as I know they will never care which rock or wood you use, but they will be fussy about the exact metal, or which kind of cloth, or demand a shell in a biome where you can't possibly get one. The most common reason they fail is you don't have the exact thing they are looking for. Here's a list of ways strange moods fail, what to try when they do, and hopefully a simple list of rules to follow so that you never lose another dwarf to a strange mood. I say this not as the finished article, but as a way to get more experienced players than me to check my work. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated)Īll of this is off the top of my head, some from reading the Wiki, most from experience. A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Bi-weekly DF Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Updates and releases will still be posted, as will the questions thread for those needing help. Please note, the subreddit is currently closed to new user submissions, as part of the ongoing Reddit fiasco. Want to start playing? Read this sidebar!
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